IAM@CIRMMT#20 - Optimizing Audio for Games
-
Doors open : 6:00PM
Conference start/end : 6:30PM to 7:30PM
Casual Drinks+Meetup until 10:00PM after question period.
Talk outline/Summary
This presentation focuses on explaining how to optimize the memory and CPU usage of audio for games. The goal is to present the technical concepts so they can be understood and used by game audio designers.
Event details
- Tickets : Please grab your ticket to attend this event, this helps us tremendously and is required due to the liquor license on site. While there is some flexibility (see our F.A.Q.) here and we won't check unless we have to, we expect all attendees to have a ticket.
- Alcohol : We have an alcohol permit for this event. The format is B.Y.O.B. so there will not be anything available on site if you don't bring it yourself and we would like to prioritize plastic and metal containers, please avoid glass :)
- After hours @BENELUX : As usual those who groove to "No sleep t'ill brooklyn" can head on over to Benelux after the main event for our usual after hours shindig which ends when it ends. All are welcome !
- Address : 245, rue Sherbrooke Ouest, Montréal, QC H2X 1X7
- More questions ? Please visit our F.A.Q.
Speakers
Guillaume Renaud, Lead, Technical Customer Support @ Audiokinetic

Guillaume has been part of the customer support team at Audiokinetic since early 2014. He is well versed in Wwise and loves to share this knowledge with the community, convinced that technology can only reach its potential when it is understood by its user. When he is not exploring fictional worlds in games or books, he likes to explore the real world wearing running shoes or riding his snowboard.