IAM@CIRMMT#33 : The Audio of Lynked Banner of the Spark: Crafting the Soundscape for an Aspirational Apocalypse The Audio of Lynked Banner of the Spark: Crafting the Soundscape for an Aspirational Apocalypse

Date
Time

Doors open : 6:00PM

Conference start/end : 6:30PM to 7:30PM++

Casual Drinks+Meetup until 9:00PM after question period.

Time

CIRMMT

527 Rue Sherbrooke Ouest, Montréal, QC H3A 1E3

8th floor

Room A-832/833 

Directions →

Talk outline/Summary

Lynked: Banner of the Spark is a futuristic Action RPG that blends isometric combat with cozy town-building elements. Set in a bright, robot-filled world, players battle enemies solo or cooperatively, rescue allies, and gather resources to develop their town. The audio team navigated the challenge of delivering intense, action-oriented soundscapes alongside warm, inviting atmospheres, working within the practical constraints of indie game production.

In this talk, we will delve deeply into the key audio elements shaping the distinctive soundscape of Lynked. We'll explore our creative process and technical implementation using Wwise and Unreal Engine, demonstrating how each component contributes to the game's unified sonic identity. Topics include evoking nostalgia through musical references to classic gaming, creating and directing voice performances in the fictional robotic language "Botlish," designing futuristic yet grounded sound effects, and crafting an adaptive audio mix that highlights essential combat cues without overshadowing musical presence amidst intense battles. Additionally, we'll discuss how limited production resources shaped our creative choices and how these artistic goals subsequently guided our technical solutions.

This presentation offers valuable insights for attendees interested in the creative workflows of game audio development, adapting those workflows to the needs and constraints of a specific project, and the strategic technological decisions that underpin successful interactive sound design.

Event details

  • Tickets : Please grab your free ticket to attend this event, this helps us tremendously and is required due to the liquor license on site. While there is some flexibility (see our F.A.Q.) here and we won't check unless we have to, we expect all attendees to have a ticket.
  • Alcohol : We have an alcohol permit for this event. The format is B.Y.O.B. so there will not be anything available on site if you don't bring it yourself and we would like to prioritize plastic and metal containers, please avoid glass :)
  • After hours @BENELUX : As usual those who groove to "No sleep t'ill brooklyn" can head on over to Benelux after the main event for our usual after hours shindig which ends when it ends. All are welcome !
  • Address : 245, rue Sherbrooke Ouest, Montréal, QC H2X 1X7
  • IAM Code of Conduct : You can find the Interactive Audio Montreal Code of Conduct here, this is our general policy that covers all IAM related events.
  • More questions ? Please visit our F.A.Q.

Speakers

Zach Abramson, Composer, Executive Creative Director at YouTooCanWoo

New York-based composer Zach Abramson combines his diverse backgrounds in Classical, Narrative, Popular and Adaptive music in his scores for games and film. Best known for his work on the Just Cause video game franchise, Zach also wrote the music for Fuzzybot’s first title Lynked: Banner of the Spark, and Second Extinction from Systemic Reaction. Zach has presented lectures and been featured on panels at GameSoundCon, PAX, MAGFest, Gamescom Asia, FIT, Berklee College of Music and NYU, where he has joined the adjunct faculty as a composition teacher specializing in interactive and game music.

Ronny Mraz, Audio Director

Ronny Mraz is an Audio Director with experience spanning audio systems, sound design, team leadership, and creative direction across both AAA and indie projects. At FuzzyBot, he built the audio team from the ground up and shaped the sonic identity of their debut title, Lynked: Banner of the Spark.

Previously, he worked as a Technical Sound Designer at Avalanche Studios, contributing to major titles including Just Cause 4. 

Ronny has also taught on the music faculty at NYU Steinhardt, where he was instructor of a graduate-level course on video game music technology. As a speaker, he has presented at leading industry events including GDC, AES, and PAX.